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<div class="title">Render.cpp</div>  </div>
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<a href="_render_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Render.cpp</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *  Created on: Nov 19, 2013</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *      Author: axel</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_render_8h.html">Render.h</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="extra_math_8h.html">extraMath.h</a>&quot;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="namespacerender.html">   11</a></span>&#160;<span class="keyword">namespace </span>render {</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//Rendering to draw a circle</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="namespacerender.html#ada6999230b07fcf35edf733e75b8d75c">   14</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="namespacerender.html#ada6999230b07fcf35edf733e75b8d75c">drawCircle</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keywordtype">double</span> width, GLuint &amp;VBO,GLuint &amp;VBO2) {</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    <span class="keywordtype">double</span> angle=0;</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    <span class="keywordtype">int</span> index=1;</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> triangles = 100;</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <a class="code" href="class_vector3f.html">Vector3f</a> Vertices[triangles];</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    Vertices[0] = <a class="code" href="class_vector3f.html">Vector3f</a>(x, y, 0.0f);</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i =1;i&lt;triangles;i++) {</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;        Vertices[i]=<a class="code" href="class_vector3f.html">Vector3f</a>(x+width*<a class="code" href="namespacemath.html#a17cbc235bd13d4cf03d23f8385c5eb14">math::cos_axel</a>(angle), y+width*<a class="code" href="namespacemath.html#a767674863a96196fc201a2e0e83ebde8">math::sin_axel</a>(angle), 0.0f);</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        angle += (360.0/(triangles)) * <a class="code" href="extra_math_8h.html#a598a3330b3c21701223ee0ca14316eca">PI</a> / 180.0;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    }</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    GLuint Indices[(triangles)*3];</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i&lt;(triangles)*3;i+=3) {</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        Indices[i]= 0;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        Indices[i+1] = index;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        Indices[i+2] = index+1;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        <span class="keywordflow">if</span> (index+1 == triangles)</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;            Indices[i+2] = 1;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        index++;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    }</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    glEnableVertexAttribArray(0);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    glBindBuffer(GL_ARRAY_BUFFER, VBO);</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    glBufferData(GL_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Vertices), Vertices, GL_DYNAMIC_DRAW);</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, VBO2);</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    glBufferData(GL_ELEMENT_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Indices), Indices, GL_DYNAMIC_DRAW);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    glDrawElements(GL_TRIANGLES, (triangles)*3, GL_UNSIGNED_INT, 0);</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    glDisableVertexAttribArray(0);</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;}</div>
<div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="namespacerender.html#acb2e27594360c3e292198f477e63072d">   51</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="namespacerender.html#acb2e27594360c3e292198f477e63072d">drawCube</a>(<a class="code" href="class_vector3f.html">Vector3f</a>* vertices,GLuint* indices, GLfloat* color, GLuint &amp;VBO,GLuint &amp;VBO2, GLuint &amp;VBOcolor) {</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <a class="code" href="class_vector3f.html">Vector3f</a> Vertices[8];</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i&lt;8;i++) {</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        Vertices[i]= vertices[i];</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    }</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    GLuint Indices[36];</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i&lt;36;i++) {</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        Indices[i]= indices[i];</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    }</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    GLfloat Color[108];</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i&lt;108;i++) {</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        Color[i]= color[i];</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    glEnableVertexAttribArray(1);</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    glBindBuffer(GL_ARRAY_BUFFER, VBOcolor);</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    glBufferData(GL_ARRAY_BUFFER, <span class="keyword">sizeof</span>(Color), Color, GL_STATIC_DRAW);</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,0,0);</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    glDisableVertexAttribArray(0);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    glEnableVertexAttribArray(0);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    glBindBuffer(GL_ARRAY_BUFFER, VBO);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    glBufferData(GL_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Vertices), Vertices, GL_STATIC_DRAW);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, VBO2);</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    glBufferData(GL_ELEMENT_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Indices), Indices, GL_STATIC_DRAW);</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_INT, 0);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    glDisableVertexAttribArray(0);</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;}</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="namespacerender.html#a0466aae99da8d79088259680981907b8">   91</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="namespacerender.html#a0466aae99da8d79088259680981907b8">drawPolygon</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keywordtype">int</span> size, <span class="keywordtype">double</span> width,GLuint &amp;VBO,GLuint &amp;VBO2) {</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    <span class="keywordtype">double</span> angle=0;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <span class="keywordtype">int</span> index=1;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">int</span> SIZE=100;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    size++;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <a class="code" href="class_vector3f.html">Vector3f</a> Vertices[SIZE];</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    Vertices[0] = <a class="code" href="class_vector3f.html">Vector3f</a>(x, y, 0.0f);</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i =1;i&lt;size;i++) {</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        Vertices[i]=<a class="code" href="class_vector3f.html">Vector3f</a>(x+width*<a class="code" href="namespacemath.html#a17cbc235bd13d4cf03d23f8385c5eb14">math::cos_axel</a>(angle), y+width*<a class="code" href="namespacemath.html#a767674863a96196fc201a2e0e83ebde8">math::sin_axel</a>(angle), 0.0f);</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        angle += (360.0/(size)) * <a class="code" href="extra_math_8h.html#a598a3330b3c21701223ee0ca14316eca">PI</a> / 180.0;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    }</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    GLuint Indices[(SIZE)*3];</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i&lt;(size)*3;i+=3) {</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        Indices[i]= 0;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        Indices[i+1] = index;</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        Indices[i+2] = index+1;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <span class="keywordflow">if</span> (index+1 == size)</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            Indices[i+2] = 1;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        index++;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    }</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    glEnableVertexAttribArray(0);</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    glBindBuffer(GL_ARRAY_BUFFER, VBO);</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    glBufferData(GL_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Vertices), Vertices, GL_DYNAMIC_DRAW);</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, VBO2);</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    glBufferData(GL_ELEMENT_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Indices), Indices, GL_DYNAMIC_DRAW);</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    glDrawElements(GL_TRIANGLES, (size)*3, GL_UNSIGNED_INT, 0);</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    glDisableVertexAttribArray(0);</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;}</div>
<div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="namespacerender.html#afb0ab2ae70be1efedc0552961dc24d0a">  128</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="namespacerender.html#afb0ab2ae70be1efedc0552961dc24d0a">drawRect</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keywordtype">double</span> width, <span class="keywordtype">double</span> length, GLuint &amp;VBO,GLuint &amp;VBO2) {</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <a class="code" href="class_vector3f.html">Vector3f</a> Vertices[4];</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    Vertices[0] = <a class="code" href="class_vector3f.html">Vector3f</a>(x,y, 0.0f);</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    Vertices[1] = <a class="code" href="class_vector3f.html">Vector3f</a>(x-width,y-length, 0.0f);</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    Vertices[2] = <a class="code" href="class_vector3f.html">Vector3f</a>(x-width,y, 0.0f);</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    Vertices[3] = <a class="code" href="class_vector3f.html">Vector3f</a>(x,y-length, 0.0f);</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    GLuint Indices[] = { 2, 3, 1,</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;                         0, 3, 2};</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    glEnableVertexAttribArray(0);</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    glBindBuffer(GL_ARRAY_BUFFER, VBO);</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    glBufferData(GL_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Vertices), Vertices, GL_DYNAMIC_DRAW);</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, VBO2);</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    glBufferData(GL_ELEMENT_ARRAY_BUFFER,<span class="keyword">sizeof</span>(Indices), Indices, GL_DYNAMIC_DRAW);</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    glDisableVertexAttribArray(0);</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;}</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;}</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="comment">/*render cube</span></div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="comment">GLfloat color1[] = { 255,   0,   0 };</span></div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="comment">    GLfloat color2[] = {   0, 255,   0 };</span></div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;<span class="comment">    GLfloat color3[] = {   0,   0, 255 };</span></div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="comment">    GLfloat color4[] = { 255, 255,   0 };</span></div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="comment">    GLfloat color5[] = {   0, 255, 255 };</span></div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="comment">    GLfloat color6[] = { 255,   0, 255 };</span></div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<span class="comment">    GLfloat color[] = {</span></div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="comment">        0.583f,  0.771f,  0.014f,</span></div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="comment">        0.609f,  0.115f,  0.436f,</span></div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;<span class="comment">        0.327f,  0.483f,  0.844f,</span></div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="comment">        0.822f,  0.569f,  0.201f,</span></div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="comment">        0.435f,  0.602f,  0.223f,</span></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="comment">        0.310f,  0.747f,  0.185f,</span></div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="comment">        0.597f,  0.770f,  0.761f,</span></div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="comment">        0.559f,  0.436f,  0.730f,</span></div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="comment">        0.359f,  0.583f,  0.152f,</span></div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="comment">        0.483f,  0.596f,  0.789f,</span></div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="comment">        0.559f,  0.861f,  0.639f,</span></div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="comment">        0.195f,  0.548f,  0.859f,</span></div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;<span class="comment">        0.014f,  0.184f,  0.576f,</span></div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;<span class="comment">        0.771f,  0.328f,  0.970f,</span></div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;<span class="comment">        0.406f,  0.615f,  0.116f,</span></div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment">        0.676f,  0.977f,  0.133f,</span></div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="comment">        0.971f,  0.572f,  0.833f,</span></div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="comment">        0.140f,  0.616f,  0.489f,</span></div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="comment">        0.997f,  0.513f,  0.064f,</span></div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="comment">        0.945f,  0.719f,  0.592f,</span></div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="comment">        0.543f,  0.021f,  0.978f,</span></div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="comment">        0.279f,  0.317f,  0.505f,</span></div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="comment">        0.167f,  0.620f,  0.077f,</span></div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="comment">        0.347f,  0.857f,  0.137f,</span></div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="comment">        0.055f,  0.953f,  0.042f,</span></div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="comment">        0.714f,  0.505f,  0.345f,</span></div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="comment">        0.783f,  0.290f,  0.734f,</span></div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="comment">        0.722f,  0.645f,  0.174f,</span></div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;<span class="comment">        0.302f,  0.455f,  0.848f,</span></div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;<span class="comment">        0.225f,  0.587f,  0.040f,</span></div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;<span class="comment">        0.517f,  0.713f,  0.338f,</span></div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="comment">        0.053f,  0.959f,  0.120f,</span></div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;<span class="comment">        0.393f,  0.621f,  0.362f,</span></div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="comment">        0.673f,  0.211f,  0.457f,</span></div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;<span class="comment">        0.820f,  0.883f,  0.371f,</span></div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;<span class="comment">        0.982f,  0.099f,  0.879f</span></div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="comment">    };</span></div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="comment">    Vector3f Vertices[8];</span></div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;<span class="comment">    Vertices[0] = Vector3f(-1.0f, 1.0f, 0.0f);</span></div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="comment">    Vertices[1] = Vector3f(0.0f, -1.0f, 0.0f);</span></div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="comment">    Vertices[2] = Vector3f(0.0f, 1.0f, 0.0);</span></div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="comment">    Vertices[3] = Vector3f(-1.0f, -1.0f, 0.0f);</span></div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="comment">    Vertices[4] = Vector3f(-1.0f, 1.0f, -1.0f);</span></div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="comment">    Vertices[5] = Vector3f(0.0f, -1.0f, -1.0f);</span></div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="comment">    Vertices[6] = Vector3f(0.0f, 1.0f, -1.0);</span></div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="comment">    Vertices[7] = Vector3f(-1.0f, -1.0f, -1.0f);</span></div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="comment">    GLuint Indices[] = { 2, 3, 1,</span></div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="comment">                         0, 3, 2,</span></div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;<span class="comment">                         2, 6, 1,</span></div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="comment">                         1, 5, 6,</span></div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="comment">                         7, 5, 3,</span></div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;<span class="comment">                         3, 5, 1,</span></div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="comment">                         4, 6, 0,</span></div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="comment">                         6, 0, 2,</span></div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<span class="comment">                         0, 4, 7,</span></div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;<span class="comment">                         7, 3, 0,</span></div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;<span class="comment">                         4, 6, 2,</span></div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="comment">                         4, 0, 2</span></div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="comment">    };</span></div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="comment">    static float Scale = 0.0f;</span></div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;<span class="comment">    static float Scale2 = 0.0f;</span></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="comment">    Scale += 0.1f;</span></div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;<span class="comment">    Scale2 += 0.01f;</span></div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="comment">    Pipeline p;</span></div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;<span class="comment">    p.Rotate(Scale2, Scale, 0.0f);</span></div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;<span class="comment">    p.WorldPos(0.0f, 0.0f, 5.0f);</span></div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="comment">    p.SetPerspectiveProj(30.0f, 800, 600, 1.0f, 100.0f);</span></div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="comment">    glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*)p.GetTrans());</span></div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="comment">    glGenBuffers(1, &amp;VBO);</span></div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="comment">    glGenBuffers(1, &amp;VBO2);</span></div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="comment">    glGenBuffers(1, &amp;VBOcolor);</span></div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="comment">    glEnable(GL_DEPTH_TEST);</span></div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<span class="comment">    glDepthFunc(GL_LESS);</span></div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="comment">    drawCube(Vertices, Indices, color);</span></div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<span class="comment">    glDeleteBuffers(1, &amp;VBO);</span></div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="comment">    glDeleteBuffers(1, &amp;VBO2);</span></div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="comment">    glDeleteBuffers(1, &amp;VBOcolor);</span></div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;<span class="comment">    gWorldLocation = glGetUniformLocation(ShaderProgram, &quot;gWorld&quot;);</span></div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;<span class="comment">    */</span></div>
<div class="ttc" id="extra_math_8h_html"><div class="ttname"><a href="extra_math_8h.html">extraMath.h</a></div></div>
<div class="ttc" id="extra_math_8h_html_a598a3330b3c21701223ee0ca14316eca"><div class="ttname"><a href="extra_math_8h.html#a598a3330b3c21701223ee0ca14316eca">PI</a></div><div class="ttdeci">#define PI</div><div class="ttdef"><b>Definition:</b> <a href="extra_math_8h_source.html#l00013">extraMath.h:13</a></div></div>
<div class="ttc" id="namespacemath_html_a17cbc235bd13d4cf03d23f8385c5eb14"><div class="ttname"><a href="namespacemath.html#a17cbc235bd13d4cf03d23f8385c5eb14">math::cos_axel</a></div><div class="ttdeci">double cos_axel(double x)</div><div class="ttdef"><b>Definition:</b> <a href="extra_math_8cpp_source.html#l00078">extraMath.cpp:78</a></div></div>
<div class="ttc" id="class_vector3f_html"><div class="ttname"><a href="class_vector3f.html">Vector3f</a></div><div class="ttdef"><b>Definition:</b> <a href="algebra_basic_8h_source.html#l00049">algebraBasic.h:49</a></div></div>
<div class="ttc" id="namespacerender_html_acb2e27594360c3e292198f477e63072d"><div class="ttname"><a href="namespacerender.html#acb2e27594360c3e292198f477e63072d">render::drawCube</a></div><div class="ttdeci">void drawCube(Vector3f *vertices, GLuint *indices, GLfloat *color, GLuint &amp;VBO, GLuint &amp;VBO2, GLuint &amp;VBOcolor)</div><div class="ttdef"><b>Definition:</b> <a href="_render_8cpp_source.html#l00051">Render.cpp:51</a></div></div>
<div class="ttc" id="namespacerender_html_a0466aae99da8d79088259680981907b8"><div class="ttname"><a href="namespacerender.html#a0466aae99da8d79088259680981907b8">render::drawPolygon</a></div><div class="ttdeci">void drawPolygon(double x, double y, int size, double width, GLuint &amp;VBO, GLuint &amp;VBO2)</div><div class="ttdef"><b>Definition:</b> <a href="_render_8cpp_source.html#l00091">Render.cpp:91</a></div></div>
<div class="ttc" id="_render_8h_html"><div class="ttname"><a href="_render_8h.html">Render.h</a></div></div>
<div class="ttc" id="namespacemath_html_a767674863a96196fc201a2e0e83ebde8"><div class="ttname"><a href="namespacemath.html#a767674863a96196fc201a2e0e83ebde8">math::sin_axel</a></div><div class="ttdeci">double sin_axel(double x)</div><div class="ttdef"><b>Definition:</b> <a href="extra_math_8cpp_source.html#l00083">extraMath.cpp:83</a></div></div>
<div class="ttc" id="namespacerender_html_afb0ab2ae70be1efedc0552961dc24d0a"><div class="ttname"><a href="namespacerender.html#afb0ab2ae70be1efedc0552961dc24d0a">render::drawRect</a></div><div class="ttdeci">void drawRect(double x, double y, double width, double length, GLuint &amp;VBO, GLuint &amp;VBO2)</div><div class="ttdef"><b>Definition:</b> <a href="_render_8cpp_source.html#l00128">Render.cpp:128</a></div></div>
<div class="ttc" id="namespacerender_html_ada6999230b07fcf35edf733e75b8d75c"><div class="ttname"><a href="namespacerender.html#ada6999230b07fcf35edf733e75b8d75c">render::drawCircle</a></div><div class="ttdeci">void drawCircle(double x, double y, double width, GLuint &amp;VBO, GLuint &amp;VBO2)</div><div class="ttdef"><b>Definition:</b> <a href="_render_8cpp_source.html#l00014">Render.cpp:14</a></div></div>
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